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ArtThinking's Shop

Average Rating3.00
(based on 7 reviews)

Art Thinking - clever resources to engage and stimulate creative approaches, and genuine informed responses.

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Art Thinking - clever resources to engage and stimulate creative approaches, and genuine informed responses.
Which is best? Toilets
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Which is best? Toilets

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A starter to engage students in thinking about design, hygiene, and different cultures and conditions around the world. Particularly useful if your students are not particularly well travelled as it provides them with basic ideas of how different life can be
Which is the best? Cars
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Which is the best? Cars

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A fun starter to engage boys in particular in discussion - the points in discussion can be directed towards design, comfort, clean etc to prompt the refinement of the definition of "best"
Which is the best? Shoes
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Which is the best? Shoes

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A starter to encourage discussion, analysis and reasoning - students can decide on their criteria for "best" - most comfortable, fashionable, fun - and can look across both men's and women's.
Which is best? Travel Bag
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Which is best? Travel Bag

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A starter to engage discussion and thinking - the criteria for "best" can be left for the students to decide on and justify through the reasoning - can be design, versatility, price etc
Which is the best? Beds
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Which is the best? Beds

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A starter to get students thinking about design, practicality, comfort, so the students can weigh these up as to deciding what constitutes best.
Which is the best?
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Which is the best?

(0)
A really simple starter - a discussion generator. They can decide on their own criteria for how to measure "best" - cheapest, most robust, most versatile etc.
What's the connection? Time
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What's the connection? Time

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A set of images to engage for a lively start to the lesson - engages and gets students to ask questions about what they are looking at. Will lead into a lesson on designing a time machine nicely as a fun end of term or cover lesson
which is the best? Bundle
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which is the best? Bundle

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7 starter activities to generate discussion around the same question, exploring aspects of design, cost, performance etc - students decide what defines "best" for them